Witching Hour
Witching Hour
Genre Cooperation : / Engine : Unity
Role : System designer, developer, level designer
Witching hour is a cooperative game where two players intercept and send potions of their color to fill the cauldron before the end of the timer. If a potion isn't of the player color, he can try to jump to send it to his partner.
Context : Used in"Coeur de ville en lumière" of Montpellier, projected on the front of a monument of the city
Team : 3 game artist, 2 game designer