Minomouse
Minomouse
Genre : Puzzle / Engine : Unreal VR
Role : System designer, developer, level designer
The player helps a mechanical mouse to find the end of the labyrinth. By using wood walls that he can move, the player blocks the path of the mouse to redirect her in the right direction and to avoid the traps.
Context : Workshop project at Artfx
Team : 3 game artist, 2 game designer
Design of game mechanics taking into account VR interactions
AI of the mouse : movement in the labyrinthe and detection of wall to always take the right path
Traps, interuptors and doors
Visual timer