Genre : RPG, strategy, Game Event / Base game : Neverwinter nights 1
Role : System designer, narrative designer, content designer, event animator, developer
Taking place in a Neverwinter nights 1 server, the community is playing a war where they take actions outside the game with the strategy map, and inside the game by confronting armies of monsters during tactical operations.
Genre : Puzzle/ Engine : Unity
Role : System designer, developer, level designer, content designer
The player must protect the hearth of his dungeon by predicting the path of adventurers and attracting them with treasure to move them on his traps
Genre RPG : / Engine : Neverwinter nights 1 editor
Role : System designer, developer
Map implemented in a neverwinter nights 1 server with games for the players and an arena where the users can spawn creatures to confront or to let them fight
Genre : Experimental/ Engine : Unity
Role : System designer, developer
The goal of this game is to experiment simple propagation of a contamination : the player put "victim" on a board, then put virus that chase the nearest victim to transform it into virus.
Genre RPG : / Engine : Neverwinter nights 1 editor
Role : Level designer, content designer, narrative designer
Dungeon made for a Neverwinter nights 1 server with the editor of the game.