Genre : RPG / Support : Dungeons and dragons 5.0 tabletop
Role : System designer, level designer, narrative designer, content designer
Creation of scenarios for the roleplaying game Dungeons and Dragons, with maps and tokens to upgrade the immersion and practicality of the game
Genre : Tactical / Engine : Unreal
Role : System designer, developer, level designer, content designer
Faceless is a tactical game where the player incarnates an entity returning from exil to take his revenge against a Venice on the brink of madness. He must spread his influence by converting or killing the characters of his opponents.
Genre : Puzzle / Engine : Unreal/VR
Role : System designer, developer, level designer
Genre : Cooperation / Engine : Unity
Role : System designer, content designer, developer
Genre : RPG, strategy, Game Event / Base game : Neverwinter nights 1
Role : System designer, narrative designer, content designer, event animator
Taking place in a Neverwinter nights 1 server, the community is playing a war where they take actions outside the game with the strategy map, and inside the game by confronting armies of monsters during tactical operations.
Genre : RPG/ Engine : NeverwinterNights 1
Role : System designer, developer
Genre : RPG / Engine : NeverwinterNights 1
Role : Level designer, content designer
Genre : Adventure / Engine : Unreal
Role : System designer, developer
The player controls a robot to find the traduction of a code that he must transmit to others robots through multiples levels.