Genre : Puzzle/ Engine : Unity
Role : System designer, developer, level designer, content designer
The player must protect the hearth of his dungeon by predicting the path of adventurers and attracting them with treasure to move them on his traps
Context : Personal project
Team : Solo
Design of the mechanics of puzzle game
Modes : Different game modes
Paper prototype to test the mechanics before the production
Game mechanics
AI behavior : movement in the labyrinth, event depending of the situation, priority of choice of path...
Level editor : Personalised tools in engine to create level easy to save
11 levels
7 levels for 1 game mod, 4 for the second
Characters and statues with different capacities
Utility of characters and statues able to create various situation of gameplay