Genre : Tactical / Engine : Unreal
Role : System designer, developer, level designer, content designer
Faceless is a tactical game where the player incarnates an entity returning from exil to take his revenge against a Venice on the brink of madness. He must spread his influence by converting or killing the characters of his opponents.
Context : End of studies project at Artfx
Team : 3 game artists & 1 game designer
Design of the mechanics of a turn based tactical game on a board with puzzle aspects
Pre-production : Documentations and presentation to validate the project
Paper prototype to test the mechanics before the production
Adaptation of rules after multiple sessions of playtest
Game mechanics
Predictive AI comportment to anticipate movements
Sprites/FX/Animation integration and activation ingame
Tablet support
Level editor : creation and save of new levels ingame
13 levels
Adjustment of levels after multiple sessions of playtest
Progressive difficulty and discovery of new mechanics level by level
Characters and statues with different capacities
Utility of characters and statues able to create various situation of gameplay