Genre RPG : / Engine : Neverwinter nights 1 editor
Role : System designer, developer
Map implemented in a neverwinter nights 1 server with games for the players and an arena where the users can spawn creatures to confront or to let them fight
Arena designed for two kind of game : watching players or creatures fighting in the arena, or players joining in the fight by choosing the kind of opponents they want
Two differents teams, red and blue to allow fight between NPCs if the players aren't combattants and only want to watch some fights
Design of the UI
NUI interface to select your oponents and which teams they belong to : red or blue
List of creatures in the NUI being updated when the category is changed
Management of factions so that players that aren't in the arena aren't targeted by the creatures. Creatures placed in different teams are fighting against each other when combat is launched
Players can join one of the team : they become ally to the team they joined, and enemy to the other
System of save and load to store data about specific configurations of creatures. Designed to save time for the preparations of events and battles
Presentation of the map to new players
Organization of events to animate the server and draw players together