Genre : Tactical / Engine : Unreal
Role : System designer, developer, level designer, content designer
Faceless is a tactical game where the player incarnates an entity returning from exil to take his revenge against a Venice on the brink of madness. He must spread his influence by converting or killing the characters of his opponents.
Genre : Puzzle / Engine : Unreal VR
Role : System designer, developer, level designer
The player helps a mechanical mouse to find the end of the labyrinth. By using wood walls that he can move, the player blocks the path of the mouse to redirect her in the right direction and to avoid the traps.
Genre Cooperation : / Engine : Unity
Role : System designer, developer, level designer
Witching hour is a cooperative game where two players intercept and send potions of their color to fill the cauldron before the end of the timer. If a potion isn't of the player color, he can try to jump to send it to his partner.
Genre : Platformer / Engine : Unreal
Role : Level designer, narrative designer
A scientific explorer is searching is missing team in a extraterrestrial complex while mastering a power that allows her to change his size and the one from specific objects in the environment
Context : End of studies project at Gamagora